Building an Idle RPG with SwiftUI and CloudKit
Why build a mobile game with SwiftUI instead of Unity? How CloudKit replaces a custom backend. The tradeoffs of going native Apple for an idle RPG.
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Why build a mobile game with SwiftUI instead of Unity? How CloudKit replaces a custom backend. The tradeoffs of going native Apple for an idle RPG.
Read more →How do idle games calculate offline progress? A technical deep dive into simulating a full day of gameplay instantly — the math, algorithms, and tradeoffs.
Read more →How Manu Idle ships with zero analytics, zero ads, and zero third-party SDKs. A deep dive into building a privacy-focused idle RPG using only Apple CloudKit.
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