Offline Progression
Close the app, go live your life — come back to meaningful gains every time. Up to 24 hours of full-speed progress, every cycle.
A peaceful idle adventure designed around respect — for your time, your privacy, and your devices.
Close the app, go live your life — come back to meaningful gains every time. Up to 24 hours of full-speed progress, every cycle.
CloudKit powered. Your progress syncs privately across every Apple device you own — no accounts, no servers of mine.
No tracking, no ads, no third-party libraries. Your save lives in your iCloud — end-to-end encrypted by Apple.
Opt-in leaderboards and leagues are on the way — share scores only if you want, fully under your control.
Tend each one to 99 — at your pace, in any order. Combat, gathering, artisan, wayfaring: the depth of an MMO, the patience of a lighthouse-keeper.
Alpha testers are already shaping the future of Tideward. Come help build something special.
Optimize everything. Automate the rest.
Factory game news, idle game roundups, patch notes, and Tideward dev logs — every Thursday. For the people who play Factorio, Satisfactory, Shapez 2, and Melvor Idle.
Notes on building an idle RPG that respects your time. Long-form, irregular, written in first person.
Idle games don't have to be mindless. How Manu Idle brings real RPG character builds and meaningful skill choices to the idle genre on iPhone and iPad.
CommunityLessons from running a Discord-based alpha test for an indie idle RPG. How community feedback changed core mechanics and why open development works.
SwiftUIWhy build a mobile game with SwiftUI instead of Unity? How CloudKit replaces a custom backend. The tradeoffs of going native Apple for an idle RPG.
“I'm building the idle RPG I've always wanted to play — with deep systems, respect for your time, and zero compromise on privacy.”
Tideward is a solo project from North Carolina, written in pure SwiftUI, synced through CloudKit, and shipped without a single third-party SDK. No ads, no tracking, no growth team — just the game and the people who tend it.
— Seth, founder of Manu Games LLC
Have a question, press inquiry, or just want to say hey? I'd love to hear from you.